Visual fighter index

Roll Anime to Fight! fighters

The public first-party data does not expose a complete list of Roll Anime to Fight! fighters, names, rarities, roll rates, or durable stat fields. This page therefore works as a visual evidence index and a method for comparing fighters you can currently see in the game.

Every image remains tied to what it actually shows. Promotional labels such as Day 1/67, Level 1/67, or a displayed damage value describe one official frame; they do not create a universal database entry.

Official promotional art compares Day 1 and Day 67 fighter appearances. Official experience media
The Day 1/67 image is a promotional comparison, not proof of a timed progression rule or a named roster.
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What the index can prove

Start with visible states, not invented roster rows

A useful fighter index can describe evidence quality even when first-party entity data is sparse.

Named fighter records in public first-party APIs
None identified in the reviewed sources
Durable public fighter stat fields
None identified
Approved visual evidence
Nine official experience-media images plus the official game icon
Safe comparison dimensions
Visible appearance, live in-game label, displayed growth state, current mutation label, team context, and repeatable battle observation

Official image evidence

Three kinds of visual comparison appear in approved media

The images support appearance, growth, and battle-context comparisons without supplying names or formulas.

Three appearances of one fighter silhouette arranged side by side. Appearance comparison
Visually distinct appearances are shown, but the image does not name mutation categories.
A fighter attacks in a battle scene with a visible damage number. Battle context
The battle frame includes a damage number that belongs to this image, not a universal stat.

The visual comparison image shows multiple appearances of a similar fighter silhouette. That is enough to support the existence of visibly distinct variants, but not enough to decide whether each appearance is a mutation, level state, rarity, cosmetic, or another system label. Use the current interface wording when classifying what you own.

The battle frame shows how a fighter can be viewed in combat context. Its displayed damage number is evidence that damage feedback appears, not evidence of a permanent value. Compare the same fighter across similar conditions before making a practical team decision.

Player-side record

Build a current fighter record from fields you can verify

Use the smallest record that answers your decision, and preserve the observation date because the live experience can change.

Safe fighter comparison fields
FieldWhat to recordEvidence rule
Displayed nameThe exact label in the current interface.Do not normalize it to a community nickname without a first-party match.
AppearanceA concise visual description or receipt-bound screenshot reference.Do not infer a named mutation category from color or silhouette alone.
Growth stateThe level or growth marker currently displayed.Do not infer a universal cap from Level 67 promotional art.
Mutation stateThe exact mutation label shown in-game, if one is shown.Do not invent rarity, rate, or effect fields.
Team contextSurrounding lineup, checkpoint or wave context, and Team HP.Change one slot where practical.
Observed resultA repeatable difference in battle under similar conditions.Do not convert one run into a hidden-stat claim.
Observed atDate and game version context available to you.Treat mutable details as time-bound.
  1. Use the live labelThe current game interface is the authority for a fighter name or mutation label that is missing from public APIs.
  2. Capture one stable contextKeep the same checkpoint and surrounding team when comparing one fighter.
  3. Repeat the observationSeparate a consistent pattern from animation timing, random variation, or a changing enemy state.
  4. Keep unknown fields blankAn empty rate, formula, rarity, or ability field is more accurate than an attractive guess.

From fighter to lineup

A fighter entry becomes useful when it explains team context

Approved media consistently frames multiple allied fighters against enemies or a boss, which makes the lineup—not a single portrait—the practical unit of evaluation.

Multiple fighters appear together below a Team HP display. Official experience media
The team composition and shared Team HP display are visible; the picture does not prescribe this exact lineup.

A visually impressive fighter may not answer the question you actually have: whether the current team survives, maintains Team HP, or progresses more consistently. Record which slot changed and what happened to the shared battle state. That creates a decision-oriented entry rather than a decorative gallery row.

Do not label a fighter as universally best from one boss image, one damage number, or one high growth marker. Those images are evidence of presentation and systems. A fixed tier ranking requires comparable, current data that the reviewed first-party sources do not provide.

Honest gap state

What a future complete roster would require

The page can grow when durable, first-party-supported data appears. Until then, the missing columns remain explicit.

  • Identity evidenceA first-party name or unambiguous current interface capture tied to a fighter record.
  • Field definitionsPublished meanings for rarity, mutation, growth, damage, attack behavior, or other attributes.
  • Comparable conditionsA repeatable measurement method that controls team and encounter context.
  • Update provenanceA verification date and source showing whether a record remains current.

Fighter questions

Frequently asked questions

Is this a complete Roll Anime to Fight! fighter list?

No. The reviewed official Roblox listing and public APIs do not expose a complete named roster. This page deliberately identifies that gap and provides a visual comparison method. It will not imply that fighters absent from approved media are absent from the live experience.

Can the official images be used to name mutations?

Not by themselves. One approved image shows multiple visually distinct appearances, but it does not label mutation categories, rarity, rates, or effects. Use the exact current in-game label when available and keep the category unknown when the interface or a first-party source does not state it.

Why not copy a community tier list?

A tier list needs current, comparable fighter identities and performance fields. Public first-party sources currently supply neither a complete roster nor a durable stat schema. Copying a ranking would hide that evidence gap and could mislead players after updates, so this index focuses on reproducible team-context observations.

Sources

Last verified: